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The column

A piece of architecture which I found it in Herastrau park (Bucharest - Romania).

Photogrammetry is awesome, but it has its limitations. However in the end you can make use of high and low poly assets, then the texture can be created in Substance Painter.

It took me arround 14 hours and I work more than I expected on low poly mesh, because it has different pieces treated individually in the baking process.

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