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Character Creation Scene CCS

As I said in the page about the chair this is the room where the main character will be personalized and you can see him at 360 degrees.

The room is closed, there's no normal door, but you can access it by rising through the floor from another level of building. It took me arround 17 h to finish the entire asset and I can say that I have some problems with 3D real time visualizing graphics engine Marmoset Toolbag and Sketchfab.

The parts of this model just don't want to stay in their right position and especially the floor has the problem with Z axes and in a game engine it is inverted. But in a still image everything looks great. Step by step I hope I can manage my time and learn Unity 5 Game Engine enough to create a level design and to finish it, in the end to be playable.

At some point probably I'll want to make the step through level design, not just to create different assets and let them show their strenghts in still images.

Interactive content is in demand, so this is my next goal to create and to manage the content in a real time scene.

3D model can be seen here:

CCS_Low_Final.png

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