CGI Interior Design
I decided to learn more about high poly modeling and photorealistic renderings and this is my first interior design with a good final render.
It's a lot to work in this field, especially when the client wants some changes to be done in a short period of time. You must think of everything from sketching the room, modeling all objects, creating materials and textures (shaders), working on lighting, cameras, rendering settings and finally adjunsting the image in Photoshop.
The program used to create the scene is 3ds Max and definitely I'll stick to this software in the next future. It has everything you need and in combination with VRay plugin you can have very good results.
I must assume that this is my first scene and it's created more for gaining a general idea of everything and to do this I decided not creating all models and shaders, so some of them are downloaded from internet and the furniture is received from the client. However all 3d models where optimised for the current scene and I'm struggling to understand all the shaders and how they are affected by lighting.